T-Dolls are upgraded and used to fight against computer-controlled enemies. The game supports regular limited time events, sometimes in collaboration with other franchises, and paid-for in-game bonuses, and has added numerous features over its lifetime, creating a complex set of unit statistics and management features. Despite numerous problems when it first reached the market and some subsequent controversies, Girls' Frontline has since become a commercial success for Sunborn and has enabled the developer to produce a remake of its previous game, Codename: Bakery Girland three games derivative from Girls' Frontline:.
The game has assembled a large and active community in several languages, sharing creative works and strategies.
This is a high-level overview of the Girls' Frontline gameplay and features. For a comprehensive overview, see Guide:Tutorial. An account connection is recommended to play the game, see Guide:Registration. Standard T-Dolls receive their name from the weapon they carry. The weapons represented are real-world firearms from many countries and decades, starting from with the Nagant Revolver. Special T-Dolls from collaboration events differ from this base concept.
Each T-Doll has a rarity, a type, a set of statistics, a formation buff and an active skill two with MOD. Standard rarities rank from two to five star with exceptions for one-star collaboration events T-Dolls and the rarity of a T-Doll can increase with MOD up to six stars. Rarer T-Dolls have a higher statistics threshold. Each T-Doll receive a Combat Efficiency rating representing its global statistics. The statistics of a doll are its level, experience, Dummy Link level, Health Points, Ammo and Ration level, damage, accuracy, evasion, rate of fire, mobility and Affection.
T-Dolls gain experience in battle and when they receive Combat Reports as a gift, which is used to increase their level up toor up to with MOD. The Health Points of a T-Doll increase with its level and Dummy Linking, as well Set Aside - Illuminations - Illuminations - EP (CD) its damage, accuracy, evasion, rate of fire and mobility thresholds.
The actual numbers of these five statistics are increased separately from the level, by using T-Doll Enhancement. Affection is gained from successful combat encounters or by gifting sweets up to up to with MOD and Oath and give bonuses to damage, accuracy and evasion, but can decrease if the Dolls are defeated in combat. Ammo and Ration are resources that are depleted in combat and must be replenished on specific nodes so the Doll can continue fighting.
The formation buff is a passive bonus to damage, accuracy, evasion and rate of fire granted by a T-Doll to other T-Dolls adjacent to her. The active skill of a T-Doll can have a variety of effects on her, her teammates or enemies and requires a charge delay between activation. The level of the skill can be increased by skill training, expending one of three types of training data.
MOD is a three-level process requiring resources, Dummy Cores and Memory Fragments that can be used on certain T-Dolls when they reach their maximum level and maximum affection.
Outside of combat, the appearance of a T-Doll can be changed with costumes acquired in the currency shop, the dorm gacha or Code Redemption. Some of these costumes are animated and interactive through Live2D technology. Players can also set a T-Doll as their Adjutant so she can be displayed and interacted with in the main menu. Before combat deployment, players must set echelons comprising up to five T-Dolls and one Support or Combat Technical Fairya drone which will provide statistics boost to the Set Aside - Illuminations - Illuminations - EP (CD), can use an active skill and may trigger its Talent to provide further buffs.
Depending on its level, a T-Doll can also be equipped with up to three equipment pieces to boost its statistics. Equipment and Fairies can be enhanced with resources and calibrated with Calibration Tickets to further increase their bonus. The nature of the equipment a T-Doll can receive vary depending on T-Doll type and special cases. T-Dolls positions are set on a 3 by 3 grid used in combat, which will define how each T-Dolls' formation buff will affect her teammates.
The efficiency of an echelon is highly dependent on the synergy of the T-Dolls active skills and formation buffs. On the map, the player can see the layout of the nodes, their nature and who controls each node or if they are unclaimed.
They can then spend Action Points to move their echelons from node to node or deploy new echelons Set Aside - Illuminations - Illuminations - EP (CD) the map if they control an heliport. A player can also take actions without depleting Action Points at heliports, like deploying a friend echelon, resupplying an echelon, performing emergency repairs or extracting a rescue target. Players can end their turn even if they still have Action Points.
A node is controlled by a faction if an echelon end their turn on it, or if all adjacent nodes are controlled. In most maps, the objective for the player is to control the enemy Command Post without losing their own, but it can also be to defeat all enemy unit standard objective for Night Missionsto defeat a boss unit, to save a unit from being killed or to maintain a supply route for a set number of turns. Some maps can be completed by achieving one of several objectives.
The map screen is also where the player can spend Fairy Command Points to use Support Fairies skills or prepare Combat Fairies skills for Set Aside - Illuminations - Illuminations - EP (CD) next fight.
The player can partially automate the fight by entering planning mode and setting a path for deployed echelons to follow. When two opposing echelons meet on a node, the game shifts to Set Aside - Illuminations - Illuminations - EP (CD) combat screen.
The player echelon advances from the left to Set Aside - Illuminations - Illuminations - EP (CD) the enemy units coming from the right. Player units are set up in a 3 by 3 grid and can be moved freely during combat. Common The Light Mp3. Common Threads Boulder.
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